College of Visual and Performing Arts


The College of Visual and Performing Arts is much more than a collection of classrooms; it's a community of artists in art, dance, music, theater, arts management, film and video studies, and computer game design.


Phone: 703-993-8877
Address: College of Visual and Performing Arts
George Mason University
4400 University Drive, MS 4C1
Fairfax, VA  22030

Administrative and Staff Offices

School of Art

Visual art and design are more essential to society’s future than ever before. Responding to rapid changes in technology and society, the School of Art’s curriculum is grounded in innovative approaches to form, content and material, extending student experiences into creative research, critical conversation and project collaboration. The curriculum is designed to prepare students to practice their art in real-world social settings within– and beyond– traditional art settings. Students and faculty routinely engage in DC’s burgeoning arts community by attending gallery openings, museum exhibitions and showing regularly at alternative art spaces across the region.

School of Dance

The School of Dance trains students with the rigor of a conservatory within a vibrant university that offers all the opportunities of college life. Train with dancers and choreographers from today’s top companies to put you on the path to becoming the best dancer you can be. We’ll help you build a dance career in the real world.

School of Music

School of Music students learn from active performers, conductors and composers who are among the most distinguished experts in their fields. Instruction is rigorous, yet conducted in a nurturing environment. Guest artists offer master classes that challenge and inspire. A flexible curriculum offers many paths to success.

School of Theater

The School of Theater explores and expresses the human spirit through the study of drama’s historical, contemporary, and cultural traditions, training in the craft, and the presentation of plays. Serious practical instruction and experience combined with liberal arts study prepare graduates for a life in the theater. Opportunities are limited only by the student’s desire to create them.

Arts Management

The Arts Management program helps students develop the leadership skills needed to lead the field. Some of the nation’s top arts managers train and mentor participants to develop and nurture artists, audiences and communities. The curriculum includes a framework of courses to help students understand and advance the place of the arts in society.

Computer Game Design

Computer Game Design students study the sciences and the arts while using state-of-the-art technology to create their own games. Students specialize while learning to work in a team environment, and an interdisciplinary approach helps them see the big picture. That makes Mason game design students highly sought after as interns and employees.


Film and Video Studies

The Film and Video Studies Program trains students to take a project from conception through creation, production, and post-production in a variety of film and video styles. They acquire the technical skills needed to share their creative vision with the world in a concrete way, following a path that will let them apply professional ability in creative, entrepreneurial, and adaptable ways.


Potomac Arts Academy

This program does double duty, providing members of the community with a chance to participate in and enjoy the arts, and providing Mason students with the opportunity to teach the arts in a real world setting. Members of the community, no matter how young or old, can take classes in dance, film, music, theater, and visual art.


Dancers Help Researchers Study Sensorimotor Learning

How dancers move and learn may make them the perfect collaborators for Mason researchers. This new line of research brings together the Departments of Bioengineering and Psychology with the School of Dance in a whole new way.

As a bioengineer, Mason professor Wilsaan Joiner’s research interests include sensorimotor learning and control. One of his ongoing projects focuses on the neural processes underlying motor adaptation and memory consolidation. In the simplest terms, he studies how one learns a physical skill and retains that knowledge.

“When we study motor control, we study the human ability to learn and refine movement. In my scientific field, we talk about generalization, which basically is: I teach you how to move in A and then make it slightly different, let’s call that B. How much of what you learned for A transfers to B?” says Joiner.

“How we study this is ridiculously constrained,” he adds. “These experiments are typically very short-lived, usually over an hour over the course of one day. Learning motor skills over a period of months—that’s something that people don’t study.”

That’s why Joiner found the Mason dancers so fascinating. Not only do they learn a dance during a fixed period of time, and repeat that performance over and over, they can adjust their movements—as a group—to fit the performance space, such as moving from a rehearsal studio to an arts center stage.

Joiner asked how long it takes the dancers to make that transition, expecting an answer involving days or weeks. The response: a few minutes.

“How do you learn that step? How do you maintain the memory of it? It is a very sophisticated process,” says Mason dance professor Elizabeth “Buffy” Price. “We all have the skill, but [dancers] hone it.”

One of the first skills dancers learn when they come to Mason is a technique called “flocking.” It is a movement improvisation in which students mirror or shadow each other’s movement in a group, following a leader around the room. The technique hones dancers’ proprioception, or their sense of their body in space.

This skill, and how dancers learn it, is something of particular interest to Mason cognitive psychologist James Thompson, who studies human movement and behavior. “In psychology, it is called ‘shared representation.’ You need to have a general awareness of where the other people are.”

One of the first things the team of researchers did was apply for a National Science Foundation grant and convert a dance studio in the de Laski Performing Arts Building into space where they could collect data using 3-D motion capture techniques.

“Straightaway, the group clicked,” says Thompson. “The grant proposal was just a first pass at trying to put a series of experiments down on paper. We are continually talking about side projects. I have about 10 years’ worth.”

Mason bioengineer Qi Wei, director of Mason’s Biomechanics Laboratory, is part of the team developing the computer models to replicate the dancers’ movement in the new lab.

They also included the development of an undergraduate class as part of the proposal. Tentatively called “Engineering Dance,” the class will bring together students from dance, engineering, psychology, and other fields to explore theories about learning and emotion, and how they relate to movement.

“In a way, dancers don’t realize what they know,” says Susan Shields, director of Mason’s School of Dance. “We are constantly trying to make sure our dance majors go out into the world confident, intellectually. That they understand that what they know translates into the real world. Hopefully, they are going to dance for years and years, but if not, then they have these skills.”

“There’s the research, but we are all interested in what this collaboration means for education and teaching,” says Thompson. “As a scientist, I want students who are creative and think outside the constraints of the field, students who work hard and are disciplined. It really doesn’t matter what their field is.”



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